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industry
This page considers business aspects of social network
services.
It covers -
introduction
As the following page indicates, online soft networks
can attract substantial traffic. MySpace for example boasted
over 65 million unique visitors during a month, with many
supposedly staying on the site for nearly three hours
during that time.
Online soft network services can thus involve tangible
investment in infrastructure and in associated maintenance,
as users are fickle and often demanding. Unavailable facilities,
system errors and delays will erode the profile of a site
operator and encourage members to abandon a particular
service in favour of the latest 'new new thing'.
Reductions in a site's online population (or merely the
frequency with which they visit a site and the time spent
at that site during visits) are of critical concern for
most site operators, particularly those expecting to generate
substantial revenue through sale of advertising or through
opportunities to directly sell goods and services.
web
2.0 content generation?
Elsewhere on this site we have questioned hype about web
2.0, a rather vacuous concept that encompasses what
is claimed to be 'new', social networks and user-generated
web content such as blogs.
Online soft networks have been hailed as the outstanding
web 2.0 sites (even as "the second coming of the
net") because they may embody collaborative tagging
(aka folksonomies) and because consumers create the content
on those networks, in contrast to 'old media' that delivers
content on a top-down basis. (Offerings from Hollywood
and other 'dinosaurs', of course, tend to be more engaging
than much content from individuals.)
One pundit thus commented that
These
sites are the reality TV of the internet, it's incredibly
cheap to produce the content.
business
models
Social networks have essentially used three business models.
One is simply exploratory - there is no cost to participant,
with operators burning capital in the expectation that
there will be a future return from selling enhanced/ancillary
services, data or advertising.
A second is subscription-based, often in conjunction with
advertising. As with dating services, low-level participation
is free but access to particular facilities (eg searches,
chat and uploading of photographs) requires an annual
or other periodic payment. Participants may be exposed
to advertising, relevant or otherwise, and may be invited
to pay for ancillary services - with the network implicitly
serving as a teaser.
A third appears to assume that the network as such will
not generate substantial revenue but will funnel members
into commercial seminars or purchase of professional software
and information.
Underlying all models is the likelihood that the operators
are engaging in datamining (whether at an aggregate or
individual level) on a commercial basis and that they
are getting a sense of likely markets for new services,
gather demographic data about a potential market and observing
the shape of interactions rather than relying on surveys.
Some of the 'professional' services indicate that data
storage, messaging or other facilities might be offered
in future.
Major SNS are diversifying. MySpace for example announced
in late 2007 that it was signing artists to its own record
label, developing online video series and introducing
the MySpace Celebrity content guide. Its MySpaceTV
was second to YouTube among most-visited internet video
sites.
and
challenges
Wired noted
in 2006 that
MySpace
clearly isn't the Net's next great cash machine -
not yet, anyway.
The most obvious problem is that the millions of profiles
that are MySpace's main real estate violate just about
every rule in the marketing handbook. The site's great
strength - users' freedom to design their pages
any way they like - is an advertiser's nightmare
of scrolling, blinking, browser-crashing chaos. (And
that's when it's not patently offensive.) The most teen-centric
advertisers - Circuit City, Verizon, McDonald's
- have been willing to wade into MySpace's black
lagoon. Others are happy to take their quest for eyeballs
elsewhere.
But the business flaw runs even deeper. In an online
advertising market increasingly dependent on the Net’s
ability to precision- target ads, MySpace offers no
sure way to hit the bull's-eye. Google decides which
ads to show based on search terms and page content.
By contrast, a typical MySpace pageview doesn't offer
much of a clue about anything. What conclusions can
you draw when kid A bounces onto kid B's profile and
leaves the message "Wazzup"? That's why a
top-priced Google ad - say, one that appears with
search results for the word "refinance" -
is valued in dollars per click, while a MySpace ad clocks
in around a hundredth of a cent per view. In theory,
all those millions of lovingly, often exhaustively detailed
personal profiles ought to make it possible to deduce
a user's interests. But no one knows how to do it, certainly
not on an industrial scale.
a 'friendster bubble'?
The viability of some of the models is problematical,
with -
- particular
operators accordingly changing terms & conditions
-
new entrants failing to achieve sufficient scale to
offset churn by members or the cost of advertising (important
when the absence of compelling content means member
acquisition is not driven by word of mouth)
-
departure of some niche operators
- questions
about prices paid by 'old media' in colonisation
of the net.
As with dating sites, low cost of entry and perceptions
of market opportunity have meant that there are now a
large number of minor networks chasing the majors, often
without the polish of the large operators.
Friends for example promotes itself as "where
singles come for freindship, dating, and romance"
[sic] and asks
Looking
for friendship, romance, or that special someone to
take on a date? Well look no furhter [sic] because Friends
is the place you'll find what you are looking for!
The
proliferation of networks, few of which appear likely
to make a profit (or merely to survive long enough to
get to the IPO stage), has led observers such as Andrew
Orlowski
to talk of a 'friendster bubble'.
In hyping the value of MySpace in 2006 Wired
shrilled that
MySpace,
the unruly child of a dodgy Net marketing company, energizes
every corner of the News Corp. constellation. In doing
so, it could ensure the company's survival in the new
era.
Platforms have long been the key to digital power, and
the Internet only extends their scope and grip. eBay
built one for retail transactions. Google's organizes
information. MySpace is a platform that gives ordinary
people a place on the Net to interact with one another
- and provides an expanding set of tools for doing
so. With enough people, it just might be the ticket
to selling media in a world where audiences, not corporations,
call the shots.
How? Think of MySpace as an 80 million-screen multiplex
where YouTube videos are always showing. Or an infinite
radio dial where the DJs spin only the records they
want to play. There may not be a working band or musician
left in the English-speaking world who doesn't have
a MySpace profile. Ditto comedians, artists, photographers,
and anyone else trying to catch the public eye. Why
is Disney promoting Pirates of the Caribbean: Dead
Man's Chest on a News Corp. site? Because that's
where the viewers are. And that's what a platform is:
the place you have to be.
MySpace is doubly important to an old media armada like
News Corp. as it navigates the infinity of distribution
channels created by broadband, mobile devices, and search
engines. News Corp. has been spinning deals with iTunes,
two-minute mobisodes of Prison Break, and download
agreements with terrified local affiliates. But none
of that answers the question that gnaws at Rupert Murdoch
and moguls everywhere: Without the old network certainties,
who or what will perform the essential function of a
media company - that is, grab and hold attention
on an industrial scale? MySpace offers an answer.
A
skeptic would note that Wired was making similar
claims for the marriage of AOL and Time
Warner. Such skepticism was not apparent in most media
coverage of the October 2007 announcement that Microsoft
would pay US$240 million for 1.6% stake in Facebook, presumably
bolstering its search
service and online ad network service in the face of competition
from Google.
studies
As yet there have been few comprehensive studies of the
social software industry and no major accounts by insiders.
Much of the writing is anecdotal and distinctly triumphalist.
Three points of entry are Danah Boyd's Sexing the
Internet (PDF)
and Connected
Selves blog and the Online
Business Networks Blog.
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