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industry
This page considers the web design industry, currently
emerging from a painful adolescence.
It covers -
- shape
of the industry
- fragmentation
- offline models for the proliferation of design houses
- wanting
what you get - are customers more to blame than designers?
- analysing
the analysts - do the gurus practice what they preach?
shape
Estimates of the size and shape of the industry - businesses
and individuals constructing sites on a commercial or
other basis - are problematical. As with much writing
about the web, striking anecdotes and myths
are easier to find than hard figures. Overall it seems
clear that the industry (in Australia and overseas) is
highly fragmented. Size is not necessarily an indicator
of expertise or effectiveness.
The number of standalone major specialist web design houses
- many of which featured in glossy journals from 1995
onwards and were the recipients of awards - appears to
have shrunk as business models (or merely expenditure)
proved unsustainable. Prominent departures in 2001 included
Australia's Spike.
Many major clients appear to be turning to more traditional
advertising/design houses (which in turn often outsource
their online activity to specialists on a project basis),
with online survivors rebadging themselves as 'new media'
or digital production houses. As with the metrics business,
there's been considerable consolidation among the players
and cutbacks in their offerings.
Small agencies and individual operators continue to enter
the market, often buoyed by a belief that a Mac and black
tshirt and passion for flash are the ticket for success.
There are enough trains leaving the station for some of
those beliefs to be correct. Later in this guide we've
offered some suggestions
about choosing the train that best meets the needs of
your users.
fragmentation
Development of much of the market has been analogous to
the desktop publishing revolution of the 1980s, when the
availability of cheap processing power, irreverence for
basic design principles and pliable design software saw
the emergence of numerous 'designers' ... and lots of
truly horrendous layout with weird typefaces and crude
clipart on smudgy purple photocopies.
Fragmentation over the past five years reflects
the
newness and craft nature of the industry: no-one has
been building websites for more than a decade, most
sites are simple and built by hand rather than mass-produced
or requiring work by large production teams
few businesses have grown large enough to command a
substantial market share and the lack of large-scale
production economies permits small design houses to
compete on an equal cost footing with large competitors
low entry barriers: clients are uncertain about what
works or what to expect, as discussed later in this guide anyone with chutzpah and a
machine can go online and announce (legitimately or
otherwise) that they're a web designer
demand is so large and diverse that it takes a large
number of firms to accommodate buyer requirements. Some
design houses have accordingly concentrated on very
narrow niches, for example the handful of funeral home
site designers such as Funeral Home Web Design (here)
and its associate DeathCareWebDesign.Com (here).
much work is undertaken by amateurs, semi-professionals
or by businesses (large and small) that will deliver
products under cost in the hope of establishing a presence
the emergence of new tools such as Flash and disagreement
about basic standards or initiatives such as WAI. Two
perspectives are provided by figures in Volker Turau's
1998 paper
Web Design: Industry vs. University and Richard
Miller's Web Interface Design: Learning from our
Past paper;
other studies are highlighted in the Metrics & Statistics
guide on this site
the ongoing tension between the 'graphics' school and
the 'usability' or 'information architecture' school
(at its crudest, between visual designers and traditional
IT people)
wanting what you get?
The latter point is complicated by different user needs
- given our sense of what visitors to this site want we've
leaned towards Jakob Nielsen austerity rather than a flash-saturated,
almost cinematic experience best experienced with a big
screen and fast connection.
There is an entertaining introduction to that debate in
the A List Apart article
Usability Experts are from Mars, Graphic Designers
are from Venus and in Nalini Kotamraju's 2000 sociology
thesis (PDF)
A Skill is Born: The Emergence of Web Design Skill.
For a more self-indulgent view see Megan Sapnar's 2002
paper
From Text Effects to Canned Goods: Identity Construction
and Visual Codes in the Flash Development Community.
Another perspective's provided by Discovering the Gap
Between Web Site Designers' Expectations and Users' Behavior,
a paper
by Takehiro Nakayama, Hiroki Kato & Yohei Yamane.
As Steve Krug comments in Don't Make Me Think: A Common
Sense Approach to Web Usability (extract here)
many web designers think that the user is "just like
me". As a result many sites are designed by designers
for designers, or by technicians for technicians".
As a result there is some truth in the gibe that the "single
greatest enemy of good web design" is the designer
from a traditional visual design background who considers
web design is all about graphics, color, space, and balance.
Those designers want the site to look good, be different,
or be "cool". They want the reader to have an
experience, although its clear from empirical studies
that most users are in search
of content (and impatient about finding it) rather than
in search of an "experience".
The 'normalisation' of the online population means that
there is increasing agreement among users about information
architectures. That is not the death of avant-garde online
design but where most users go, most designers will have
to follow.
Others come from a technical background and consider that
design is about pushing technical boundaries. They assume
(or require) users have fast machines, bandwidth to spare,
free time and loads of plug-ins. Many, alas, also assume
that everyone has a degree in technical engineering and
view playing with web gadgets as "fun."
analysing the analysts
It is always interesting to see whether experts follow
their own advice. Was the resounding statement about probity
the first document to be shredded when things went bad
at a client such as Enron? And what about their own sites?
Analyzing the Analysts An Information Architecture
Analysis of Top Business Analysts' Web Sites, a 2001
report (PDF)
by Chiara Fox & Keith Instone of the Argus information
architecture group, examined the sites of industry leaders
Forrester Research, Gartner, Giga Information Group, Delphi,
IDC and META Group. Their conclusion, consistent with
independent analyses, is that the giants have not been
'walking the talk' and setting an example for their clients.
It is usefully read in conjunction with studies such as
Jakob Nielsen's 1999 Alertbox
Who Commits The "Top Ten Mistakes" of Web Design?
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